Battle Wings | |
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North American arcade flyer of Battle Wings. |
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Developer(s) | Data East |
Publisher(s) | Data East |
Designer(s) | Akira Sakuma |
Platform(s) | Arcade Family Computer |
Release date(s) | 1984 (Arcade) 1986 (Family Computer) |
Genre(s) | Scrolling shooter |
Mode(s) | 1-2 players (Alternating turns) |
Cabinet | Upright |
Arcade system | Millennium 95085 Microsystem Emulator |
CPU | M6809 |
Sound | Sound CPU : DECO Sound Chips : AY8910, DAC |
Display | Raster 240 x 256 pixels, 64 colors |
Battle Wings, known in Japan either as B-WING (ビー・ウィング ) or B-WINGS (ビー・ウィングズ ), is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform.
Contents |
The game consists of 45 levels, and no background story or plot is given. The player controls a ship called the FX-1, and collects power-up parts (called a "wing") to progress through the levels and ultimately defeat the armored mobile fortress in the final level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks from ground units while they are on the ground level, and can also lose their ship by crashing into obstacles. The 8-way joystick controls the player's movements, and one button is used for shooting, and the other is used for descending to the ground (or un-equipping wings). The background image continues infinitely when the player scrolls in the horizontal directions.
Completing the final level of the game causes the score counter to increase to 9,999,999 points, which the player can enter as their high score. The player can also score cheap points by equipping and un-equipping their power-up. Pressing the button twice while the un-equipping animation is occurring cause the player to gain 2,000 points. The player gains an extra life every 40,000 points, so it is possible to gain lives almost infinitely. If the player gains over 10,000,000 points in this way before completing the final level, the counter takes over 20 minutes to increase to 99,999,999 points.
The game was ported to the Family Computer in 1986, but many changes were made to power-ups, enemy attack patterns, and enemy appearances, making the gameplay considerably different from the arcade version. New catchy background music was also added, and it also became possible to rapid-fire shots. Several warps and hidden items were also added, along with an ending screen.
8 different types of power-ups (wings) are included in the arcade version, each of which have characteristic strengths and weaknesses. Shooting down two cargo ships allows the player to equip a wing.
Ever 4 levels, the player can choose which power-up they want to appear next. Suitable power-ups appear for each level, but it is possible to complete each level without equipping the power-up. However, the final boss cannot be defeated without certain power-ups (J-WING, S-WING, or V-WING), and the player is returned to a point where they can obtain these power-ups once their ship is destroyed.
There are no enemies on the ground in the Family Computer version, so the G-WING power-up is not included. Three new power-ups were added in place, bringing the total number of power-ups up to ten. There are also three more hidden power-ups that allow the player to destroy obstacles in certain levels.